INNER TREE






Inner Tree
Jul 2019

Graduation Project, ICP 
Tools: Unity, C#, Adobe Audition, Blender 

Featured in:
- B&H Blog


‘Inner Tree’ is a meditative and experimental Virtual Reality Experience created as a way to explore my own understanding of spirituality and the interconnections between different belief systems.
Having been raised by an agnostic father and a Buddhist|Catholic mother, I’ve always had two conflincting ideas of how to see the world. “Inner Tree” became a way for me to explore and understand what spiritual people are striving towards, and to embrace a part of me I constantly neglect.
The virtual experience takes the viewers through a series of different scenarios, starting from concrete and well known spaces annd slowly morfing into more abstract worlds, while a guiding voice makes you question what you are currently experiencing.
 Chapter 1: Based on Malkuth
Chapter 2: Based on Tipharet
Chapter 3: Based on Da’ath
Chapter 4: Based on Kether
Inner tree consists of four chapters, each one of them loosely based on aspects of the Sephiroths from the Qabalistic “Tree of Life” . For each one of the chapters, it was important to create a its own cohesive visual style, script and soundtrack. The experience begins in a forest, full of relatable objects, as the person progresses through these four stages, the visuals and the narration becomes more abstract, inducing the viewer into a more personal space. The final stages of the experience consist on abstract and reflective moments for the viewer to enjoy his own company and thoughts.
The experience takes inspiration in Kabbalistic and Hermetic principles, as well as Tibetan meditation, Buddhism, and initiatory practices common in groups like the Freemasons. Taking this into account, the viewer experiences first a complete darkness and it is brought into the light. After the experience concludes, the person can remain in this las meditative chapter for as long as the person wants. 

In order to achieve this, while combining the visuals, the narration, the audio, and the philosophical aspects, the story was conceptualized in a flexible linear experience, where the viewer could relax and spend as much time as desired on each stage, deciding when to transition to the next chapter. The result was more of a meditative experience rather than a conventional VR experience.

The experience was presented in the Rita K. Hillman gallery in New York in both the VR headset format for people to experience it, and a video format where the whole experience transcurred in a continuos way.